Ice Kold Tekno Online Manual
2-20-2006
rev 3.0
Thanks for purchasing this CD ROM.
I have worked hard to bring you the best the MS-20 can give and hope you find the results useful.
About the Banks
The Master Banks are close to 32 megs and use 371 samples and 255 presets.
All three of the master banks below have the same samples and same presets and
sound the same when played without controllers. The banks are
interchangable, so if you upgrade from an ESi 32 to an e5000 the songs will
sound pretty much the same
1. B00 Ice Kold ESi 2.1
This is the main bank on the disk in the older Esi 2.1 format (also called the
EIIIx format). This Bank will load into all EOS samplers, like
the E4, E64, E Synth, and it will load into all Esi32s or the ESi 4000.
It will also load into the Ultras. This format only recognizes the lo pass
filter and the bank is tweaked to maximize its benefits.
2. B01 Ice Kold Esi OS3.0
This is the main bank in ESi 3.0 format. It will load perfectly into an
Esi32/4000 with OS 3.0. Emulators with EOS 4 can also import this bank.
It uses all 18 filters. Those with Esi Turbo boards will find
FX and FX routings defined. If you are using ESi OS 2.1 or lower, or EOS 3.5 or
lower it will not load.
3. EOS Native\B01 Ice Kold EOS
This bank is in a
separate folder called EOS Native. It is the main
bank in EOS Format. Only users with EOS machines will be able to access
this folder, it is invisible when browsing from an ESi machine.
This 31 meg bank uses 586k of preset RAM. This is not a problem on newer
Emulators. (The Ultras come with 4 meg of preset RAM standard now, and prior to
that, they came with 1 meg with an option to expand. The oldest EOS machines had
a limit of 456k Preset RAM. If this is the case you will have to load
presets one at a time till you reach the limit.
4. E3 banks
Because the EIII file
spec only allows a maximum of 8 megs, the Master Bank was broken up into Smaller
banks. These are in B3-B15. These smaller banks are also useful when
you want to merge a few Ice Kold Tekno sounds into an ongoing project using
other samples. If you wish to build a library of industrial sounds you have
programmed these banks make an excellent starting point.
If you have more than 32 megs in your EOS
sampler, you can merge more banks on top of the master bank. As many of
the "specialty" banks such as B17 Original Filters, B18 Performance, etc.,
contain very long and memory intensive samples, it makes sense only to load them
when you think you may want them for a song.
Emu Bank Formats
The "X" after a bank name means that the
bank will load into all current Emu Samplers. It is ESi 2.1/EIIIx format.
This is the format E-mu uses when they want compatibility with all their current
samplers.
An "E3" in the bank name means that the
bank is in oldest Emulator III format, which can only see presets and samples
from 0-99, with a maximum of 8 megs. These banks will load perfectly into
all Emu samplers. In fact, its the format E-mu uses on their older CD Roms
that were compatible among the EIII, the ESi V1.12 and early EOS machines.
ESi 3.0 banks will load into EOS 4 and
most of the parameters will translate fine. I have compiled a list of the
parameters that do not translate.
EOS banks are not compatible with ESi
2.1 or 3.0, nor can they be loaded by EIIIs. Nor can an EOS machine export
to Esi or EIII.
Controller Definitions:
ESi Banks:
While programming the main banks
I had Controller A assigned to CC12 and Controller B assigned to CC13.
CNTL 12 Filter Cutoff Normally CNTL 13 Resonance or LFO routed to AMP Env
If you would rather have other settings you can
change them under the Master/Global menu. If you don't hear any change
when moving your controllers this is the culprit. Make sure you set this
as these sounds use controllers mapped to Filter cutoff and Resonance on many
patches. There are great filter effects added to controller A in particular so
make sure you set this. If you don't you will be missing all the Tekno-ish
reso-sweeps that are Tekno's defining characteristic.
EOS Banks:
I used the default assignments of Controllers 21-24.
CNTL A: 21: Filter Cutoff Normally
CNTL B: 22:
Resonance typically
CNTL C: 23:
Typically I route this
to globally increase all the envelope values or decrease them. So a fast
synth will turn to a pad, or vice versa.
CNTL D: 24:
On industrial
sounds I usually route this to pitch + or - an octave. On synthy sounds it
may be corded to track the filter along the keyboard or to an LFO filter effect
Drum Kit
Conventions:
Most of the drum kits use all 88 keys and there are
actually 3-4 kits in each "kit" preset. One of these is the 'featured
kit", and the other 3 are "mini kits" This allows you to transpose by octaves to
get another kit. So if you develop a pattern in your sequencer following
standard GM conventions, you can transpose the whole sequence up to 24, 36, and
48 to get the mini kits. The kits generally follow the GM spec for placement of
kiks and snares, however, I do take creative liberty to violate the rules at
times.
88 key FX
Presets:
There are many of these throughout the master banks
where there is a different sample on each key. They are very useful for
coming up with unique 'hits' to spice up compositions
More Tips:
Low Memory Machines:
Those users with machines that have less than 32 megs of RAM should use either
the "Load Preset" or "Load Zone" options, instead of Load Bank. Or load
the E3 banks which are 8 megs or less. The "demo" banks will not load unless you
have over 8 megs as the samples are over 8 megs.
Using the Performance!, Demo, and Original
Filters Banks
I have included these extra long waveforms, complete with real time knob twists
and sequences to give you original material to hack up and make your own MS-20
samples from. There is such variation that you are likely to come up with
something new. I suggest you start by cutting and pasting a section into a
new sample. There are a variety of ways to do this, but perhaps the
easiest is to send the waveform back to the computer and edit it in a waveform
editor. I have Sound Forge and its perfect for the job. Highlight
the part you want and use the TRIM command to cut away the rest. Send it
back to the sampler and map it out.
The e3 template bank.
I included
this as a convenience. If you are on the Esi platform and you want to make
a bank for a friends EIII you can use it. This bank puts a small dummy
sample in locations over sample #99 so when you merge presets into this bank the
samples are forced to find a place in slots 0-99, which are the only slots the
original e3 will recognize. Once you are happy with the bank merge the
range of presets from 0-99 to an empty bank. You then can export the bank
in EIII format and it will be recognized by an EIII and play perfectly.
Note that EOS machines cannot export banks to Esi or EIII format.
Support Files
Emagic Logic Support: There is a Emagic Logic environment on my web site that will be incredibly
useful to those who use Logic. There is also some great links to info on the MS20 there as well.
The demo song "The Ogre" is sequenced in the Logic file, so load the main bank
and play it. Download it here.
Cubase VST Dev File Support I made a dev file for VST which defines most of the important presets.
You can download it here.
Mac OMS Patch Thanks to Jefferson Porter for this.
Download it here
Printable list of patch names (.txt
file) that you can cut and paste into your sequencer.
Download it
here
Thank you once again.
Good Luck with your music making! Sincerely,
Rich at
Tweakheadz Lab
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