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The Perfect Mix
and Notes on Mastering, Post-production, and the
Final touch
by Tweak

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Cool Stuff For Your Studio
Behringer MX9000 Eurodesk Mixer The
Tweak:
The MX9000 has been around for years at much higher prices. The
built in meter bridge is cool, 8 busses and the MIX B tape returns gives
it the flexibility to connect tons of gear. 100 mm faders (these are the
long throw faders) 8 busses. 48 mono inputs! Plus 6 sends and 6
stereo returns. This is a BIG board. 37" wide, 29.5 " deep.
See my
review See more
mixers
Waves Native Platinum Bundle (Macintosh and Windows)
The Waves Platinum bundle includes 25 processors and is the most complete line of professional audio processors ever offered. Platinum combines the renowned Gold with new Masters and Renaissance Collection 2 bundles. Waves audio processor Plug-Ins are the quality standard for thousands of top audio professionals. This collection combines many of Waves most sophisticated technologies for sonic superiority
Alesis ML9600 Masterlink Master Disk Recorder (20GB Drive)
The MasterLink (TM) ML-9600 combines hard
disk recording, editing, digital signal processing, and the world's most
advanced high-resolution CD-R format for creating professional, fully
finished 2-track masters. Includes 150 free CD-Rs.
Tweak: Many mastering
houses have one of these. Makes a great way to send them your 24bit
96k master. |
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There
are many ways
to get your
songs to final form. What matters is not how you get there, but that you
do get there. Lets pretend you are enrolled in one of the
world's fine universities and you are writing a Master's Thesis. This is
not just "any" piece of drudge paperwork, but the culmination of you education.
You know you have to write in excellent form, have to watch out for tiny
grammatical imperfections, and make sure substance and style flows well.
In short, you have to rewrite and edit, a lot. It may take several
experiments to get this just right. You might be working for weeks, not
going out to the clubs with your buds, even sending hopeful significant others
away. Why? The darn paper is important--you have to do
well!
Apply that same attitude to your mix and
you will have a great mix. Tweak's axiom: The value underlying successful
production is the same in all fields--art, architecture, music, quantum
mechanics, even political science and business. Beauty has a tone.
Its not a tone you hear with your ears or see with your eyes but that you
realize on reflection. (That is, when you stand back and ask "what
is this?"). When you sense the passion of the creator coming at you from
the work of art they made for you, you begin to sense the piece at hand is
great.
Lets assume, for this article, final form means
a beautifully polished piece of music in 16 bit 44.1 khz digital audio (i.e., the "red book"
cd audio standard) or a standard .wav or .aif file, perhaps at a higher
resolution for later mastering. You need to start, of course, with a
fully or almost finished song. This is the point where the writing ends
and the TweakMeistering begins. I'm going to give you some hard earned
tips on Mixing and Mastering in the old analog style.
Mixdown and Mastering, traditionally speaking,
are two very separate processes. Mixdown is the art of leveling,
equalizing and effecting all the various sources from many tracks down to a
stereo Mix. Mastering is the process of taking the stereo mix and putting
it in the final album-ready form. Recent software and hardware
developments make these processes easier and less expensive than they ever have
been in the history of making music. Given that much of the time we can
stay in the digital domain we can add processing to our heart's content and
maintain a high signal to noise ratio and achieve optimum dynamics for the piece
at hand.
The Mix Process
Please consider these parameters not as rules
but a starting point for you mixes for the standard pop song or ballad
using an analog mixer. (We will cover mixing in the sequencer
in the next class) Of course the instruments change if you are
doing techno or symphonies, or ambient stuff, but the reference may still be
helpful.
Step one is always to calibrate the mixer. Use a test tone of 0db (that's LOUD, so turn down the monitors). First,
set each fader at the 0db marking on the board. When you apply the
test tone, turn up the trim until the meter on each channel pegs at 0db. If you don't have a tone to use take the loudest sound that the channel does during the mix, Set the trims so
that when this peak occurs, the meter pegs at 0db. Do this for every channel in the mixer. This gives you a reference.
A zero db signal (or your loudest signal on the track) should meter at zero db when the fader is at zero db.
When you move your fader to -10 db, the meter should peg at -10db. Now you know what those numbers are for that are silk screened on your mixer! Do It!
Note: If you don't have meters
on every channel then you have to use the main meters on the mixer for this.
If you don't have a "solo-in-place" function on your mixer, you will have to
mute every channel except the one you are calibrating. Yes, it takes time
to do this, but it is well worth it.
Match the following instruments when soloed in
place to the db markers on your mixing desk or your mixdown deck or software.
Kick drum 0db
+3 eq at 50 Hz +1 db at 3khz -3db 275 hz No FX except maybe
subtle ambience You will tweak the kick again, this is just to get you
going. In an instrumental piece, the kick is the first and last tweaked.
It's got to be just right.
Tip: If using a live drummer,
you need to stop the kick drum from resonating too much. A pillow inside
the drum may help. If you have an excessively ringing kick drum, you can
add a gate as an insert to damp it.
Snare -2 db eq
to taste in the frequencies above 4khz. Add reverb if the song calls for
it. Do the best you can to keep it out of the way of the vocal, even if you have
to pan it a few degrees. Near the end of the mix you need to come back here to
perfect it.
Time Out!
You did
separate the Kick and Snare on separate mixer channels or audio tracks,
right? Get out of your chair an wire it dude!
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Lead Vocal 0db use a low cut
filter to eliminate rumble and plosive pops around 100-200 hz. Carefully
enhance the delicate high end around 15khz to add air and sheen and don't overdo
it! This is the trickiest adjustment and may often spell hit or dud.
Perfectly center the vocal and, if this is a stereo track, pan it not with pan controls, but with very
subtle left/right hi freq eq's. Put on the cans (headphones) and make sure
its in the absolute center of your forehead.. Every word must be
intelligible. Add reverb and delays but don't let it get smeared. Before
you print to tape or DAT or whatever, check the vocal any make those tiny
adjustments that are needed.
Cool trick: Split the main vocal track to two seperate faders. Compress the main vocal and send the secondary, uncompressed vocal to a reverb unit. This way the reverb stays out of the way until the vocalist gets loud. Hey that's they way it works in real life.
Note: It is often quite wise to
use mono tracks for vocals simply because they they will stay centered better
than stereo tracks, and are impervious to phasing anomalies that may occur with
stereo tracks.
Cymbals -25 db Avoid
letting these get in the way of the vocals. Pan them to 2 o'clock and
remember their main function is to add the glue to a track to hold the music
together--they do not have to be loud or present. Think about how horrible they
will sound on your girlfriend's or boyfriend's car stereo if you let then get too
loud. Remember, loud cymbals can wreck a whole mix.
Tip: Never let the drummer in the control room, except under extreme sedation, unless you want all your mixes to sound like Led Zepplin.
Synth pads -20 db
Do these in stereo and hard pan left and right with generous effects if needed.
However, keep them in the back. Pads indeed are beautiful additions to a
song but don't let them overshadow any of the main elements of the song. Yet
for a sense of dimensionality, let these create a "landscape" the listener can
walk on.
Cool trick--you want a really BIG Pad? Delay one side of the Left/Right by about 10-12 microseconds. You'll be hearing a landscape if you do it right. Don't let any engineer tell you these have to be mono. Make him earn his pay by fighting the phase issues. Wassat? All you do is do a mono check on the mix and make sure the stereo pad didn't disappear.
Bass -10 db maybe hotter Always
front and center. If you use FX restrict yourself to chorusing or a light
flange--no reverb. Note that the quality we associate with "good" music is a
tight syncopation of kick drum and bass. If you hear any duff notes make
sure you fix them.
Cool trick: Bass does not have to hit exactly on the kick drum. But it a wee bit after so the listener hears the kick 1st. Do microseconds count? Yep. Ears are really good at detecting even tiny, tiny delays in what we hear. Are there more secrets in the micro-timing domain? Yer catchin' on dude--good work!
Big Bad Tip: Keep the bass and
kick out of the way by giving each a different EQ. If the kick peaks at 65
HZ make sure the bass peaks somewhere else. You can use a spectrum
analyzer to see where the loudest frequencies are for each.
Rhythm guitar -15 db pan
off center eq: use a low cut filter to get rid of any bass and add a mid
range eq for a slight narrow boost, but make sure it is not competing with the
vocalist's sweet spot.
Hot tip: Bass KILLS, remember that. Get rid of ANY bass frequencies you don't absolutely have to have. "B-b--b-ut" you sputter, "my guitar now thounds like thiiit" Want
cheese with your whine? Try it, the mix will sound better. Kill all the
upper bass mud you can on any instrument you can do it on. These muddy
frequencies around 250-400HZ build up fast and are a sure sign of an
inexperienced mixologist.
Percussion -20db- put these
elements off center unless they are essential to to basic beat. EQ in a
tasteful way if necessary. I shoot to get a little skin sound on the hand
drums if possible.
It's tricky, don't add too much.
The Mix itself
Now, watch the meters when you play the whole mix
through the board. On an analog board you should have peaks at no more than +3db. If what you have
is more notch down every fader in 1 db increments until you get there. Shoot for 0db. On a digital board (or software mixer) you never want to go over 0db, anywhere, ever.
Mono Check: Always check you mix
in Mono and look for sudden drop outs or instruments that disappear.
That's phase cancellation at work, and it happens with stereo tracks and
effects.
No faders above 0db rule:
Remember, we calibrated the board so the loudest sound of each track pegged at
0db (or we used a test tone) and the board markers represent 0db. Never
move your fader over that mark. That's right. Never. Cutting a
signal is fine, go as low as you have to, but never add gain at the fader
(unless you have an ultra premium board that can do this). If you follow
this you can make a great mix even on a cheap $200 mixer. Just pretend that
10db of boost each channel has available does not exist and don't go there. If you find your vocal
doesn't sound good unless its at +5db then move everything down 5 db.
Conserve headroom. You don't want your mix compromised by that awful
crackle at the peak of your song.
Side Note: When people
say "Brand X's Mixer sounds like crap" its nearly always because they don't know
how to mix and added too much gain. Yes, inexpensive mixers don't add gain
well, but they pass through a signal without gain perfectly and are able to
subtract gain better than they can add it. Even $4,000 mixers have this
issue. There is only one place where gain should be added--at the preamp's
trim knob--and only add as much as you need, never more. Every other
pathway should either let it pass through or subtract gain. Be really
stingy about adding gain.
Now you fine tune to taste. Listen for
the quality to "lock". There is a definite point where this happens.
Suddenly it all falls into place, given you have good material. A great
mix of a great song will fill you with absolute elation. You'll be blown
away and in awe. You will feel in love with it. No kidding. Might
sound corny to the less mature among us, but I assure you its true. A great
artist friend of mine puts it this way. Greatness in art depends solely on
how much love you put in to a work. You put it in, it pays you back, your
friends back, and everyone who listens. Moral of this lesson. Never
take mixing and mastering lightly. The tiniest fader movements make a
difference. Be exacting!
The Mix is a Dynamic, Moving Process
Assuming you are doing a real time mix, don't just sit there while your mix goes to
tape, or hard disk, or DAT. If you are using a board, assign the faders to
groups. For example, if you have 4 subgroups you might want to send
your vocal tracks to groups 1 and 2 and everything else to 3 and 4. This
way you can slightly alter the balance between the vocalists and the band as the
piece goes to tape. This technique, while tricky, can yield outstanding
results. You can give the vocalist a touch more edge just when they need
that oomph and when the vocalist takes a break you can subtly boost the band a
bit. If you have 8 busses you might dedicate 5 and 6 just to drums and 7
and 8 just to effects, nudging each as is appropriate. If you have a digital
mixer, this is where you want to automate.
The Role of Compression at
Mixdown
First of all, if you plan to have your material
professionally mastered, don't add compression at mixdown. A professional
mastering engineer will have a better compressor than you do and they cannot
remove the layer of compression you add. Just get the mix sounding great
without compression, record the mix so it's top peak is several db below 0db.
Let them make it louder, that's their job.
But if you are not sending the piece off for
mastering, and aren't going to add a pass later through mastering processors,
then, yes, patch in the compressor at mixdown or do a separate pass later with
the mixed file.
On it's way to the recording device, you can
patch a compressor/ limiter/gate. The Gate simply cuts out any audio below
a certain threshold so that any hiss or noise coming from your synths or mixer
is eliminated before the music starts. The limiter keeps your peaks under
a certain fixed level and will not let them go higher. A Compressor is a
volume slope applied to the audio material going through it. It can
amplify the "valleys" and attenuate the "peaks". Essentially compression
reduces the dynamic range we have just struggle to achieve in our mix. You
might wonder why you would want that. In many circumstances, you don't
want it. However, in the majority of cases you will find it useful,
especially if you want your music to be "hot", "have punch" "be as loud as
possible", or have the consistency of a radio mix. The stereo compressor
also helps balance the song and give it a uniform character we are so used to
hearing in commercial music. It essentially gives you the strongest and
smoothest mix and calms down some of the 'jaggged edges' that might disturb the
casual listener. However, it is also very easy to make a mix totally
lifeless with a compressor and reduce its dynamic power. What started as a
powerful orchestral arrangement can end up a wimpy piece of Mall Muzak so be
careful and bypass it frequently to make sure you like what you are tweaking up.
I think compression works well to attenuate that occasional peak that rips
through the roof of a digital audio recorder and ruins the track. Also if you
have the cash for a fine analog tube compressor. or even a high quality
compressor plugin, there is lots of magic you can do at this stage.
The Role of the Hardware Mastering
processor
Hardware mastering processors are becoming less popular,
now that there are software models of classic compressors and eqs. We will
cover those in one of the next classes. Yet the hardware processors are serious
tools and are particularly useful for a hardware based recording studio with an
analog mixer. If you have one, you might consider using that in
lieu of a compressor at mixdown as mastering processors usually have all the
functions and additional functions such as mastering eq, multi-band compression
as well as compressors, limiters and gates. These mastering tools can go a long
way to giving your music a unique sonic imprint. There are many uses.
In addition to adding the refining touch to your mix as it goes to the recorder,
it can be used to give all your songs on an album a consistent uniform character
and balance the volume between widely different songs giving your project a
professional touch.
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Time Out!
What is a
Multiband Compressor? Don't let the terms freak you. It's like
the bass, treble and mid range controls on your stereo with a compressor
on each, able to be tuned in fine adjustments. With experience and
skill, you can dramatically transform your mix. You can also make it
sound worse. |
Using narrow band mid range eqs can give you a
very contemporary sounding presence and make your dance tracks come alive with
freshness. Pumping the compressor a little at 50-60hz can give you the
"kick in the chest" kik drum without wrecking the delicate dynamics of the high
end vocals. There are many more applications such as using them to send midi
tracks to your digital audio mixer compressed optimally, ducking for voice overs,
de-essing, warming through "tape saturation" parameters and Hard Gate effects on
individual tracks. Remember Tweakheadz rule of thumb: Any piece of
gear can be used in any way as long as it enhances the quality of the final
product.
Software Mastering and
Post-Production
A good digital audio sequencer will let you
master in the digital domain of your computer. ou can do it in any digital
audio application that lets you add plugin processors.
Its a good idea to use one of the major sequencers that has mix automation and
you can automate your way to you master just as you did with your mix.
Volume automation: The main thing is to be able to draw a volume envelope over the whole waveform.
Rather than botch a fade 20 times on an analog mixer, simply draw in the perfect
fade with the mouse. Where the piece loses intensity, notch it up a tad,
to restore your intended dynamism to your mix. Splicing and
Crossfading: Say you have the
perfect mix except for one horrible "sp-p-p-lat" where your sequencer choked at
bar 72. No prob. Just remix the offending bar again, cut out that piece in
your sequencer and drop in the new one and let the automatic crossfading give you the
absolutely perfect, digitally calculated crossfaded splice. Works!
Need to touch up the EQ and do your compression in software? Tweak it in. It's
all undoable, so your not going to ruin anything. Decided the mix you did
last year really sux? You need to cut out a chorus or fade 5 seconds earlier?
Say you did a trance piece but the kick is so wimp that it makes you cringe?
Just drag in a looped 808 kik and paint it on the next track, setting the volume
and compression to make the whole song whupass. :) Your sequencer
has
the tools. Its just a matter of knowing the right mouseclicks.
The Final Touch
You've worked hard on a song, maybe several
weeks, maybe longer. Its now in final form, just a matter of the last
transfer to DAT, Tape, Wave or CD. Here we enter into the subtlest, but
arguably, most far reaching of your tweaks. Sometimes it makes sense to
compare the quality of masters to metals. Do you want a mix of raw iron?
Steel? Silver? Gold? Of course we choose gold for most things.
Gold is firm, strong, yet soft, malleable, pleasing. This takes you right
to the heart of the digital vs. analog controversy. And you no doubt have
heard the advice "use your ears!". And perhaps you've heard of engineers said to
have "golden ears", indeed a point of much pomp and egosity in the field. What
does the golden eared producer have that you don't? Listen close now, here's a
secret, your reward for reading so far. What they have is an aural image
in their minds of how things can sound beautiful, and they have the gear that
allows them to get the audio to that place in their heads.
Think about that OK? It's like religion.
The believers all see a truth that is obvious that no one else can. Is
your audio like velvet? Silk? Or is it more like uncomfortable
rayon, or dull like flannel or harsh like sandpaper.

The final touch is never easy. You are
also fighting with "the audience in your head" on how something should sound.
Finally, you have been working on it so long you might NOT be hearing what it
really is as your brain is conditioned to filter what you want to hear. If
you can't nail it by the 3rd or maybe 4th play in a session, can it for the rest
of the day. Bring everything up to spec as close as you can and come back
tomorrow. The most important factor in the final touch is not gear; it's
the interaction between your ear and your mind. Yet having good gear at
this stage helps your ear and mind "find" that doorway to quality, where you
blow yourself away into sonic ecstasy, and your final master communicates that
to everyone who hears it. This, my friends is the "holy grail" of audio.
It's where a song becomes more than a song, it's an adventure, a voyage, a
statement. I wish you happy journeys.
Summing Up:
Whether you are writing industrial hardcore or
the darkest ambient, a 100 piece orchestra or a stark minimalist a capella mix,
always keep your ears tuned to making an artistic statement, a work of
unforgettable beauty. This is the bottom line. The more
control your Mixer gives you, the better you can paint the overall image.
Working with compressors and mastering processors gives you a shot a polishing
that image much like we polish a stone to bring out its colors. Hope this
article helped you get a handle on the concepts of the perfect Mix, mastering
and post-production, and the Final Touch.
All the Best in your music making!
Rich the TweakMeister

Questions
Q) Help Me! I'm a Newbie and my Music sounds flat, undimensional, and dull compared to commercial CDs.
Ok, dudez, you've got your sequencer and soundcard working and made, lets say, a dance track. You play your track and like it. Now you go stick one of your fave CDs in the player and frown. Your track does not sound "as good, as tight, as clear, as loud, as defined" as your favorite artist. Should you throw up your hands and just say, "well these artists have mega buck studios and can make it sound better". NO! That used to be true, but it's not the case anymore.
With a professional sequencer and good plugins you are in many ways ahead of where a well endowed studio was a few years ago.
The tricks are a matter of expertise, and knowing which tool to use and how to use it. The tools are compressors, eqs, exciters, fx, sub bass enhancers, and multiband compressors. Go take a look, you might have most of these in your plugin list now!
The secrets are in how to use them. Read up, experiment, and stick to it. It's all a matter of interaction between tweaking and your ears. Just like learning to play a guitar, it takes practice.
Q) Now I am totally confused. I thought I could do all this in software... Why are all these hardware devices listed?
A) You can do it all in software except for things that require hardware enhancement--like circuitry that alters the flow on analog electrons to produce a result.
1. Keep in mind some hardware boxes are really just software between two digital converters. If the converters are trashy than the sound might be trashy too. In those cases it might be best to stay in the software domain. Your ultra cheapo FX boxes with 500 different effects fall in this category.
2. Many times it's just more convenient to have a hardware device. You want to master to a cd burner? You can bring the wave back into a sequencer and process it there and send it out s/pdif to cd burner, or you can just route the mix through a hardware rack and tweak it there.
3. In some gear, especially stuff with tubes and with quality analog circuitry, the sound cannot be replicated exactly digitally. In many of these quality units this circuitry is so tightly tweaked that it has its own sonic signature. In these circumstances the hardware box will sound better and more pleasing to the ear.
4. Read #3 again. What is pleasing to the ear? Now think about what digital audio is. It's an intensely
Mathematical process where signals are summed together. That's the bottom line for everything you do in software. What is pleasing to the ear is depth, a smooth membrane like quality to a supple high end that is neither harsh or "bright" with a bottom end that is more than just powerful, it's warm bath of low frequencies. Listen to your favorite cds and ask yourself "what is quality". Then know that you can achieve this in YOUR music. It's a combination of gear an knowledge and experience.
Q: My tracks seem to
compete with each other. How I do I fix this?
Hepcat from the studio-central forums answers with this great
tip:
A: It's not a question of fighting tonally or for chunks of the
frequency-spectrum in this case. That can and will be solved by
complementary EQ'ing, panning, and some delays/'verbs like you mentioned.
What I'm talking about is fighting musically. Even if you carve out
a spot in the stereo spread and the frequency spectrum for both parts, and
they're both crystal clear in the monitors, it doesn't mean anything if
they're competing musically - you still have a track that sounds crowded.
My personal philosophy is that in rock music, the rhythm is almost always
the most important thing for establishing the sound/feel of a track. That
doesn't mean that the drums are blaring the whole time, but what it does
mean is that parts which obscure the rhythm need to be rewritten so they
don't do that.
This works on a number of levels. For example, in my situation, the first
guitar is playing a rhythm which is complementary to the drums. The second
guitar is playing a semi-syncopated rhythm, which, because it's a pretty
fast track, tends to obscure the base rhythm, making the whole thing sound
muddy. The tone isn't muddy - it's crystal clear. The MUSIC is muddy. This
applies to all types of music. In any given part of any given song,
there's on element that is the most important. Let that element be
the most important, and strive to eliminate things that get in its way.
Your music will be much happier for it, and you'll be much happier for it
when you realize that your mixes seem to fall into place. If you have to
do automation out the ass and EQ the life out of painstakingly crafted
guitar tones just to get a muddy piece of music with decent separation
between the instruments, then you really should be looking at the music.
Why doesn't the music sit well together? When a song is really good, the
mix falls into place relatively quickly, and the amount of EQ/processing
needed is minimal (relative to the style of music's standards).
An added bonus of not fighting musically is that generally speaking you
have to resort to "tricks" for opening up the mix a lot less, and the
sound is much better for it in the end. Every time you carve a hole out of
one instrument to fit another in, just remember that what was in that hole
is gone, and so you've just lost part of the character of that instrument.
Sometimes that works for you, sometimes it works against you.
Final thought - Studio magic is largely a myth, and there's no plugin or
processor that makes crap music into beautiful music. Start with beautiful
music, and you'll make a beautiful mix.
Brian (aka Hepcat) Read the entire thread:
What resolution and bitrate is best to record at?
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Go to the Previous Class
Resources on Mixing and Mastering on the Web
Adding Bass Clarity in Recording Engineer's Quarterly
Thinking Inside the Box by hipnotic at dnbscene.com
Paul White's
"20 Tips on Home Mastering"
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Cool Quote:
"The power of subtle
orchestration is a secret that is impossible to transmit, and the composer who
possesses that secret should value it highly, and never debase it to the level
of a mere collection of formulae learned by heart."
Principles of Orchestration
Rimsky-Korsakov
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Choose a Mixer How to set up a Mixer Picking the Right Monitors Making the Perfect Mix Using Pan Controls Using EQ Mixing in Software vs Hardware Guide to Control Surfaces Mastering at Home 16 vs 24 bit Demystified Basics of Surround sound Catalog: Studio Monitors Catalog: Mixers Using Waves Plugins Mixer Calibration Review: Mackie 1402 VLZ Pro Review: Mackie HR 824 Review: Behringer MX9000 Setting Up Surround on an 8 Bus Mixer Configuring a Recording Rig-Page 3

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