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How to Program a Synthesizer

Rich was part of the programming team for the Alesis QS series synths and Q-cards

Lets say you want to go beyond tweaking factory patches and doing simple stuff like changing the instruments, octave etc., and want to develop voices all your own.   This article illuminates the process I find successful programming synthesizers.  Whether the synth is hardware or software, analog or digital, the process is the same. 

Tips and Good Work Habits for Programming Any Synthesizer 

1. Naming and renaming programs. When I am experimenting I always assign a name with a lower case first letter and I add a number at the end of every significant crossroad, so the name will be something like "sonic hell1" or whatever. That way you can always go back in case you really screw things up. As the patch nears completion, it might be named closer to the final name, perhaps Sonic Well9. When the patch is done, I delete the number, so I know anything without a number is the final, definitive, version. 
2. Do I need to tell you to save your bank often and send the bank to the synth at regular intervals? Nah, you know that, and you know what happens when your computer crashes or synth crashes, or both crash at the same time. 
3. Think of practical matters as you program. You create a patch in order to use it in a composition. Keep your sequencer fired up as you make patches and use them in a test sequence. Is the level right? Does the velocity and AT work as it should? Is it named so you will remember what the sound is when you see it in a list of 127 other sounds. 
Here's how not to get lost.  Listen now. I'm about to tell you something.  Use the metaphor of sculpture.  First you need to carve away the big chunks.  That's the filter.  Even the QS has a filter (but does not have resonance) and it cuts quick and effectively.  OK you got it sounding better than raw.  So move to envelopes.  Do the filter env and then the amp env.  Then think, is there any Pitch Variation in this sound?  Is the attack slightly sharp? (Tip: Drums are always sharp on the attack, and many instruments like winds, brass, strings, and vocals come in a touch sharp or flat).  If so then go to the pitch envelope and set a fast attack and decay with sustain at zero, or where it is in tune after the little pitch burst settles down.  OK you got envelopes! 

 

 

 

Filter and envelope section of the Access Virus TI Polar  Most synths have similar controls

Now on to Velocity.  Consider in detail the sound you are making.  What does it do when played hard, soft?  It gets louder.  Yeah.  They all do.  Now consider timbral changes.  Are they "way different" or just slightly different?  If way different, you may need to velocity switch to another waveform.  Go find it and stack it on top.  Note you might have to tweak that waveform too to get what you want--yes it gets complicated and irritating when that waveform isn't there, 'cause now you have two programs to make.  But take heart, do it right and you will get exactly what you want.  Flip on the sequencer at this point and play a little ditty. Now play with the velocity control.  Is it working as it should or is the setting not useful?  Fix that.  Ok you got your velocity cool enough to move on.  Do not go to FX!  Do not collect $200.  Go to LFOs.  Now listen up!  FX are like candy.  Sure its cool while you are doing it, but who wants a half done synth program drenched in FX to cover its lack of character?  Is that why you came this far?  

The LFO, the immortal Low Frequency oscillator, is a modulator.  Think of it as a time machine.  You can rhythmically alter your patch in ANY time sequence from very slow to very fast.  LFO's do vibrato, yes, but they can do way more than that.  The trick is to carefully examine what you are trying to make.  What changes in the course of playing a single note?  Volume?  Pitch?  Or Harmonics?  This tells you what to route the LFO to.  Tips:  Use slow lfos to modulate panning and volume.  You will get a 3 dimensional sound.  Use LFOs to do a miniscule rise and fall of pitch. 

Massive is a great synth for programmers

Native Instruments Massive Software Synth

 

When you do this in stereo, at slightly different settings, you will get something that falls in and out of flange, or like a delay, or like a phaser, and if you can find the ONE tick that works you can even get exotic effects like having the sound suddenly jump behind your back, dance on the ceiling, or if you are hunting good, find vocoders, hear harmonics that were not there in the original sound.  Yep these are one tick wonders.  Meaning you have to hunt these anomalies down by rapidly stepping through parameters and listing to the subtle change each tick makes.  Suddenly, you will get an Omygod!   And they are also the key to better filter sweeps on analog-ish gear.  Who needs FX when you got LFO's!  With the exception of reverb, you will find that most FX programs do exactly what a LFO does, but they do it by sampling the audio first, adding unwanted noise and grunge.  Do it clean.  Do it right.  Do it with an LFO tonight!  lol.

Tip: Programming synths is less confusing if you do things in this order. 

Step 1:   Filter

Step 2: Envelopes

Step 3: Velocity

Step 4: LFOs

Step 5:  Effects

 

Ok, you are tweaked.  The patch sounds so good now you don't want to add FX to it because it can stand on it own.  Dude, now its finally time to go to the effects alter. The TweakMeister smiles and unlocks the gate and lets you in.   This is your reward.  Now you can scoff at all the wanabee programmers who rushed to the FX first.  Fools, are they not?  Of course we agree. Adding FX?  Do reverb last.  Consider it the final sweetener.  And ask yourself now--do you need it?  Might be a good time to go back to envelopes and see if a longer release time might do the trick better than some crap synth reverb that destroys the delicate overtones in your hard worked program. 

If you found some cool overtones, let me remind you now to save your work, with an upper case letter.  Save it twice.  You don't want to lose this fundamental inspiration.  

Play with delays first.  You will probably find something you like.  Everyone loves a great patch through delays.  Find out where you dig it the most.  Then set the FX send to near Zero and make it come in with a continuous controller.  Viola!  You have a great dry patch and a great wet one now.   Now add a touch of 'verb.  Think of the applications you have for this patch.  If its a snare drum, yep you want a ton 'o 'verb.  If its a kick, just some ambience.  Go out there on pads.  Don't mess with basses.  Stuff like guitars, you know how you like to hear it bounce off the back wall, egotist!  But always, always always, bring in FX with a CC and keep it near dry as a default.  If you hate the dry sound--well, I accuse you of being a wanabee.  Go Back to LFO's. 

If you have followed me through this article, you are 97% ahead of the synth owning population. Congratulations!  Do this a few times and you will build your confidence of a TweakMeister, where you know you can get any sound out of any synth. You now enter the the realms of psychoacoustics, and the philosophical exploration into what sound is and how it affects us and why.  

OK, I gave you some of my little secrets, you now know how to start.  Where do you stop is the better question. You stop when you are having a tremendously great time with your new creation and can't think of anyway to improve it. For me, the keyboard starts feeling "different" when I have a solid program. The hands, without any thought on my part, find things to do with the sound. Its that good. Go and explore. Its quite a boundless sonic world in a synth as well endowed with samples as the QS machines. As you get into programming, you realize there are really no rules, just habits. (Some philosophers say that its habits that keep our world orderly, not rules and laws and let me say one last word here--programming methods are habits--you are as good as you habits.) 

Of course there are more. I hope this helps a few of you get into the joys of sound creation. No one in the world can make THE sounds for your unique musical statement like you can. 


     

    Tutorial: Using Copy Functions to Create Complex Programs 

1. To start, set up a default patch 

With preferences you nearly always use so you don't have to start from scratch each time. On the QS, I use the following defaults, which are followed by many synths that have 4 knobs or sliders for real time controllers.

    • FX level is set to a level where you can hear it, but its not in the way. 
    • Controller A is routed to Filter Cutoff so the sound fades out as you move the slider up. 
    • Controller B is routed to change an FX parameter. Delay 1 level works well. 
    • Controller C is routed to amp envelopes--greater release time is a good default. 
    • Controller D is routed to boost the FX send about 50% from zero. 
    • Pitch LFO is set to a reasonable level at a speed that mimics vocal vibrato and is routed to the mod wheel. AMP and Filter LFOs at level zero at the same speed as pitch LFO. (if you are doing techno sounds, set all the above to sync to a BPM of 135.
    • Aftertouch is set at a subtle level. 
    • Use a standard FX configuration of Reverb and Delay.

Copy this default program

to every location in an empty bank. Of course you change these as you get into editing the patch. You only need to do it for sound 1 as before you get too far you need to learn... 


2. Copy functions.

You'll grow old or mad or both if you don't learn to copy sound layers, either in your ed lib or on the front panel. This is usually very easy, but you'll need to look up the procedure in your manual.

  • Unisyn Copy Utility

  • The above screen is from an editor librarian program.  If you have one for you synth, copying one sound layer to another is just a few clciks.


3. Instant Gratification for the Intermediate Programmer  

I will assume you understand what envelopes, LFOs and other basics are. If not, check the manual that came with your synth. 

  • a. Tweak Sound 1 (whatever sample you find most interesting at the moment). Get the envelopes right. Get the FX right. Get the velocity right. Set the controllers/modulators. Don't forget lfos and AT. Keep in mind anything you neglect to tweak now will have to be done times two or times four after you copy. 
  • b. Now copy Sound 1 to sound 2 
  • c. Pan sound 1 left and sound 2 right, detune them a few ticks. You now have a giant “stereo-ized” image. 
  • d. Now make a few micro-edits to sound 2's envelopes and filter. You might be surprised how just a few differences between the sounds can add depth and dynamism to the sound when you have the L/R thing going. So you got it sounding real cool. Well wait, we're not done yet. 
  • e. Copy sound 1 to sound 3 and 2 to 4. 
  • f. Mute Sounds 1 and 2 
  • g. Choose similar instrument samples (i.e a different horn, string, drum kit and use the same on for both sound 3 and 4. It probably already sounds pretty good, as its panned, detuned, envelopes are tweaked, etc. Do whatever adjustments you have to. So now you have two patches in one program--now we have to blend them. Here's the easy way. 
  • h. On sounds 3 and 4 go to the filter and give it a negative setting so you cant hear it--that's right till you hear nothing. (Remember sounds 1 and 2 are still muted so you can't hear them either.) Now go to Controller A which is already assigned to filter cutoff but give it a positive value to when you move the fader up, the sounds 3 and 4 become audible. 
  • i. Unmute sounds 1 and 2. Controller A should fade smoothly from sound 1/2 to 3/4. If it isn't smooth go back and make adjustments to the filter cutoff amounts--you should be relatively close. 
  • j. Now go back over the program and add things that will really make this patch a standout
  • So now you have made your first complex program. Using the copy functions made this quite painless. You will probably start wondering, "hmm... wonder what it would sound like if I used 4 wildly different instruments in this program". Welcome to programming, friend. There are many paths that may open in your imagination at this point. Every road you take will open up a dozen more roads. 

 

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